Jason Dixon

Staff Software Engineer for Warner Brothers - Discoverytagline

I have over a decade of experience bringing products and features to market, mostly for the Roku platform. The interactive ads SDK I built is used hundreds of millions of times daily on Roku devices across the globe. Currently building RAG search products and two AI powered avatar interactive applications for streaming TV and mobile. I've also been building Monte Carlo simulation / validation projects for mathematical models which power online slot machines.bio

Work Experience

Staff Software Engineer

Warner Brothers - Discovery

11/2025 - Present
Atlanta

Starting new role as Staff Software Engineer for Warner Brothers - Discovery, working on the upcoming new CNN channel for the Roku platform.

Software Engineering Consultant

The Walt Disney Company (ESPN / Venu)

08/2024 - 01/2025
Remote

Mapped a highly unique codebase for faster comprehension by incoming developers, which helped to reduce the main onboarding pain point. Modeled large feature sets using profiling tools, uncovering the origins of subtle yet expensive performance issues. Developed and proposed multiple fixes for performance issues, directly addressing publishing criteria complaints.

Senior Software Engineer

Paramount Pictures (Paramount+)

09/2022 - 01/2024
Remote

Refactored existing code and patterns to improve performance and reduce hardware load, resulting in a more consistent and performant experience across the range of Roku devices. Integrated third-party tools and components into applications. Analyzed proposed technical solutions based on product team requests.

Lead Software Engineer

FanDuel

08/2020 - 05/2022
Remote

Managed engineering team, delivering feature sets that continuously raised FanDuel's Roku and OTT products to their exacting quality expectations. Created advanced UI features to display complex data sets related to sports wagering. Decreased application crash rates by over 530% to sub 1% crashes per session. Created early cloud-native CI pipeline for Roku.

Senior Software Engineer

BrightLine LLC

01/2018 - 08/2020
Remote

Developed highly complex RSG component library which runs tens of millions times per day on multiple streaming providers. Created Brightline's Direct Injection SDK to allow channels to run interactive ads natively outside of RAF with permission from Roku. Led major refactoring efforts to introduce highly-efficient design patterns.

Lead Software Developer

DVD Empire

11/2014 - 01/2018
Remote

Developed and managed 14 unique OTT applications. Created white-label channel 'generator' which allowed non-Roku devs to manipulate a simple config file and create new private channels. Improved loading times on legacy Roku applications by up to 300% by identifying platform-specific weaknesses.